Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny

The other side of the loot pool is the now titled “Illuminated Engrams” (previously Bright Engrams) which drop all sorts of cosmetic goodies and sometimes an exotic ship, sparrow or Ghost. Bungie is sticking to their guns with how these engrams function — aside from the debacle of XP gain — a minor complaint comes against it. With so many new cosmetics, mainly shaders, why can’t these items be locked like armor or weapons? Why can’t they be deleted in mass? Having to systemically break-down shaders one by one is tedious and a waste of time. No one wants to sit around and delete 65 bland shaders, “wooo, look how much fun I’m having.”

On the moon you find a deceased Guardian, not to mention a mysterious figure shadowing you. It’s revealed that the Hive have been in contact with an unknown presence are making preparations for an invasion of Earth, something you need to stop. Thus, you dive deeper into the Hive ruins only to find the Sword of Crota. By destroying this, the Hive’s communications have ceased with the unknown force, and for the remainder of the vanilla story, the Hive threat has been squashed. Unfortunately, they’re not the major problem as the mysterious figure who has been stalking you hails you to Venus.

The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.

The Cabal play a significant roll in The Taken King, even though it’s not entirely apparent, which helps lead into Destiny 2 News 2. Like every alien race before it, the Cabal were planning an attack on Earth, but they were instead interrupted by the Taken. While their operations were put on hold, they believed that they could salvage the opportunity by boarding the Dreadnaught and obtaining some of the Hive’s technology to be used against the Last City. The Guardians were successful in stopping their efforts, but due to their intense casualties, the Cabal ready an even stronger attack against The Last City which is to be seen in Destiny 2.

Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening “Bright Engrams”, items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?

Arguably the most dangerous force alive, The Hive are a deadly ancient race hell bent on war. While their appearance seems more of a feral and radical race, they’re actually quite organized, with hierarchy of ranks and stature. With their current residence in the Solar System being on the Moon, with constant plans to advance on Earth, these beings originally came from the gas giant of Fundament in a galaxy far, far away. They are the most advanced race known to anyone, tapping into the Ascendant Realm which houses their gods, and constantly researching alternate dimensions. They also have the most connections with other races, most in particular with the Vex and the Darkness. They have been known to use The Darkness in their favor, creating The Taken in the process, which are just enemies who are possessed by the mysterious Dark force.