All Transmutation Spells In Baldur’s Gate 3

Paladins have three unique features that the class gains at different levels. At Character Creation, Paladins gain access to Lay on Hands, a spell that can heal or cure disease and poison afflictions and is limited by Lay on Hands charges. They also gain Channel Oath abilities and charges, which fuel unique skills related to one’s chosen Oath.

Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can’t be made to talk using this spell.

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

The Paladin Class in Baldur’s Gate 3 is one of the game’s most restrictive, as their core Class features and spells are determined by an Oath they are bound to. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat, and you might lose access to Oath-based powers, the core part of each Paladin build.

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.

The Ranger’s Favored Enemy choice is tough, and it works differently than it did in the tabletop Dungeons and Dragons . Of the choices available, the Bounty Hunter is arguably the most useful Favored Enemy when paired with Summon Companion.

Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.

Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.

If you go for the Folk Hero background, though, pick up Insight and Persuasion from the list of Paladin starting skill choices. The Insight and Persuasion skills see a lot of use in dialogue checks throughout BG3 , and are worth becoming proficient in for virtually every character that has access to them.

Cause a metal weapon or armour to glow Red Witch Class-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.

Here’s a list of all the Transmutation Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.

Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.

The best Paladin companions in BG3 are Halsin as your Support class, Gale as your primary Ranged damage source, and Astarion as your primary melee damage ally. Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Paladin party composition.

Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn’t require players to remember to toggle a Reaction. It’s the most applicable in most situations and doesn’t require Paladins to have a specific equipment loadout.

The best Ranger companions in BG3 are Halsin as a fellow support and damage role, Karlach as your primary melee Tank and bruiser, and Gale as a ranged spellcaster dealing damage and controlling the battlefield from afar.