The implementation of crystal portals into Breath of the Wild 2 would be unexpected, but also creative and fun. Link could find them in previously unexplored sections of Hyrule Castle where they were originally intended to be over two decades ago, helping players see new locations and building on BOTW’s lore. They could also be used to access the floating islands across Hyrule’s sky. In E3’s trailer, Link is seen floating and maneuvering through solid rock, indicating that he’ll have some form of control over his movement between Hyrule’s surface from Breath of the Wild and the new settlements above it. However, it’s fun to think that these crystal portals could play a part in that discovery. Perhaps Link and Zelda catch wind of the crystals, leading them to Hyrule Castle where they may be encountering Calamity Ganon in the teaser trailer. Then, once Zelda falls into the darkness, Link continues his search for the portals to help rescue her. There’s also potential that each floating landmass in the sky has its own crystal portal to teleport between each ot
The eponymous Twilight Princess from the game of the same name would make an excellent star of a title all her own. Whether she would be in her true form or the much tinier appearance she has in most of Twilight Princess , Midna is both a powerful and entertaining character that would make for an incredibly enjoyable game experience. Midna is one of Link’s best companions in Legend of Zelda ‘s long-running history, and has a combination of unique magic and interesting backstory that make her a perfect potential protagonist. Her fighting prowess was really showcased in Hyrule Warriors, with her control of Shadows making for engaging combat, and she could give more insight into Twili l
Ocarina of Time was a flagship game for the Nintendo 64, and it was a game Nintendo console Evolution purposely utilized to test how far the console could be pushed. While Ocarina of Time’s scrapped portal system couldn’t work in the Zelda franchise in the late ’90s — the portal work was completed around ’96 or ’97 per Giles Goddard, a developer who worked on a concept demo for Ocarina of Time – it might be able to now. The Switch can handle much more complicated coding and larger game sizes. The original Nintendo Switch handled Breath of the Wild , the franchise’s biggest game, with ease, and now there are even newer Switch models with better specs and capabilities. With each new console, cooler features like these scrapped portals become increasingly possi
Another form of Princess Zelda, Sheik is a persona taken on by her during Ocarina of Time that could completely hold their own in a separate game. In fact, an allegedly canceled Sheik Legend of Zelda spin-off would have done just that, but fans will never see the completed title. Sheik only appears for short moments in Ocarina of Time that leave many fans wanting more, particularly considering the character’s combative prowess and overall powerful nature, which are shown off more in Hyrule Warriors and the Super Smash Bros . ser
From the looks of TOTK ‘s trailers, this ability should prove very useful. BOTW comes with many boulders that players can roll at enemies, and vice versa. Being able to send them back where they came from sounds very fun and should make for some creative combat strategies. This ability may also become a recurring feature in whatever replaces BOTW ‘s shrines as its unique function has a great deal of potential for puzzles based around it. However, its uses for exploration seem lacking, and it may not be very good for traversing Hyrule outside certain niche situations such as the one in the trai
In Legend of Zelda: Breath of the Wild , there are many annoying enemies that shouldn’t return in its sequel, Legend of Zelda: Tears of the Kingdom _ . Some foes such as Bokoblins and Moblins have already been revealed in past trailers, but certain others have been thankfully absent so far. _TOTK is set to release on May 12 of next year, leaving plenty of time for more trailers that may reveal how many of BOTW ‘s obnoxious enemies are in its open world when it comes
Depending on how deeply time travel is intertwined with Tears of the Kingdom ‘s story, it’s also possible that Link will be traveling back and forth through time. There could be two concurrent stories with their own plot threads in Zelda BOTW 2 , one that takes place in the past and another in the present. Being transported as each story progresses and needing to complete quests to go back and forth doesn’t seem likely given the open-world format focused on player freedom, and neither does a sudden shift halfway through akin to Ocarina of Time , but it’s possible that players will be able to travel between the past and present at will instead. However, two separate maps – each one a fair bit larger than BOTW ‘s Hyrule due to the floating islands – feels like far too much to be within reason, and small self-contained areas of the past or present akin to BOTW ‘s Shrines don’t seem likely either based on what’s been shown so far. There are certainly other ways this concept could be utilized in BOTW ‘s sequel without ruining its story or gameplay, however, and they may become more apparent as additional information becomes availa
