Polymorph is a skill-based around transforming the player character. These transformations give the character a short-lived ability , anything from invisibility to charging at the enemy like a bull. Polymorph is especially useful for stealthy characters with the Chameleon Cloak which gives the character invisibility. However, Polymorph becomes more useful the farther along in the game the player goes. The Polymorph skill becomes great for crowd control and leveling the playing field with skills like Terrain Transmutation, Forced Exchange, and Equal
Attacks that deal big damage, even if they are not safe, should be prioritized. Since so many of the Seekers just died, their bodies can be used for Corpse Explosion detonations. The Cloaked Figure also created tons of fire with their opening attacks, which can be spread further with the party’s own Pyrokinetic magic. The ballistas mounted on the Lady Vengeance can be operated to fire harpoons for strong physical damage. Last, if one picked up Death Fog barrels earlier in the game, toss it on the living enemies to kill them instantly, though try to avoid Gareth and have near-suicidal AI. Death Fog does no damage to undead, including Fane and surprisingly Dallis and the Cloaked Figure as w
For a more aggressive and magic-based playstyle go for Geomancy or Pyrokinetic skill lines. In Geomancy, adding skills like Contamination, Poison Dart, Acid Spores, news Reactive Armor , Venom Coating, and Venomous Aura. In Pyrokinetic, adding skills like Haste, Searing Daggers, Bleed Fire, Firebrand, Deploy Mass Traps, and Sabot
Peace of Mind – Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe
Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire Slug, and Meteor Sho
Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage. You won’t be as powerful as an Intelligence-based mage, but your Warfare investment will make this reasonably str
Any of these lines would make a great secondary skill line option depending on the playstyle that is wanted. Depending on the race of the character may also change the decision. If the Conjurer wants a third skill line, choosing another element may be the best option. Other Conjurer combinations could be Hydrosophist and Necromancy for a support role, Geomancy and Warfare for a tanking role, Pyrokinetic and Huntsman for a ranged role, or Aerotheurge and Scoundrel for a stealthy r
Because Divine Talents are off during character creation, players will normally have to wait until level 3 for their first Gift Bag talent. However, this can be bypassed by not spending your first talent point, and then distribute it once in the campaign. You can also turn on the Fort Joy Magic Mirror Gift Bag and rush to the arena in order to retr
For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi
Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl
The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh
Equalise (3 Polymorph): Redistributes all armor and health to everyone equally. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Can be very situational, but a great tool in boss fig
Mass Cleanse Wounds – Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe
