Satire is Just as Important as Pride within the Games Industry

A building with a sky in the backgroundPerhaps it’ll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven’t had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard’s impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I’ve written this year, however, I’ll leave you with this: I really don’t like the feeling of knowing that I already need to write off hundreds of hours of my life.

If you can go out of your way to make something (that could be deduced as) rather bonkers — knowing full well when and where to walk that perilous line between genuine and forced humour — you can at least walk away knowing players will credit you with falling into the “they made it even though they didn’t have to” sub-section. And believe me, alongside “surprisingly addictive” mini-games, 2D backgrounds and actual reflective mirrors, humour is another opportune asset that can go a long, long way to appreciating what said game actually stood for at the given time. Away from the regular check-list on what specifically to critique. Of course, there’s nothing wrong with having a game that’s entirely, unapologetically dry, perhaps perceived initially as far from comedy as one can get — narratively or otherwise. But, ironically, this is why a “one last thing”-type of satire or bit on the side, works far better than when it’s already wrestling for attention amidst a game that not for one second takes itself seriously and is instead its own fuel for fun and folly. Even if it is for the intent to promote something else entirely (video game-related or not) I will commend any developer who’s willing, for example, to throw together the good guys, the bad guys and the in-between guys into some surreal comedy skit-meets-daily life send-off to a game’s campaign .

At the time that I’m writing this, I’ve completed 101 matches in Overwatch’s current beta. It’s affected my normally rigorous workout schedule, my level of contact with friends and family and the number of hours of sleep that I’ve gotten. When I booted up Overwatch to pull that statistic from my Career Profile, I had to consciously force myself to exit the application in order to finish this article. Yes, I have a genuine Overwatch problem, and it’s kind of the greatest thing ever.

It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I’m more fond of Blizzard’s newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why Overwatch is emerging as the superior product for those looking to dive into a hero shooter this Spring.

When it comes to defense heroes, no one has the potential to rack up kills quite like Torbjörn, the bearded Scottish turret-builder. Armed with the Rivet Gun and the Forge Hammer, Torbjörn is the type of character that requires a small amount of practice to master, but once you understand his mechanics, you really understand his mechanics, so to speak. His main weapon, the Rivet Gun, sports two distinct firing methods. The first is a medium-to-long range single projectile that has a slight arc to it, though it still is highly accurate considering its relatively strong damage output. Torbjörn’s secondary firing method functions similarly to a shotgun, firing shrapnel over a short distance with a moderate spread. As you can probably guess, using the primary firing method at a distance and the secondary firing method at close range is going to net you the most damage and kills.

By offering players something that goes against the grain or, taking it one step further, warps the entire establishment prior into nothing short of practical tomfoolery, you help keep the notion that for all this medium’s praise, PR, pretentiousness and pointless gratification at its own numeric sales figures…video games are still just video games. That you yourself are more than happy to let either yourself or your own creation be the punchline, rather than the one delivering it. The kind of punchline that takes the appearance of a cute-and-cuddly, child-friendly platformer yet winds up dishing up a brilliant bait-and-switch, as much a cleverly-written pot-shot at what games represent (with quite the ending while I’m at it). It’s up to developers and publishers from hereon as to how far they’re willing to go, if at all. And for those willing to swallow their pride, they’ll realize that, albeit a short-term distraction, satirizing and giving joke to this medium, culture or indeed industry is what’s needed (among many more pressing issues) look at here now this present time.