PlayerUnknown’s Battlegrounds August Update Detailed; Includes First-Person Servers, Xbox One Controller Support, and More

Unless you’re a player like me that’s dumped dozen of hours into the game, PUBG ‘s lack of clear explanation as to the mechanics and gameplay secrets might have newcomers going through a few painful first few hours trying to get the hang of it all. And as much as the game’s few maps offer tons of strategy and replayability, some players might find themselves bored at going back to the same map over and over, unlike multiplayer games with a greater map vari

Since it debuted on Early Access last March and finally launched last month, PlayerUnknown’s Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori

The icon will be different when the care package is falling and looted by other players

Adjusted replay system so that now a player can watch the replay without extra delay in the following c

After landing, players must then scavenge the environments and abandoned houses nearby to pull together weapons, ammo, and other equipment that will ensure their survival against the 99 other players and try to be the last one standing (resulting in winning the game’s signature “chicken dinner” ). While the basic strategies and how the matches play out start off fairly similar, Battlegrounds proves to be anything but familiar as every match can play out radically different and unexpected at virtually every t

[pullquote]The noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access debut.[/pullqu

In the hours I’ve played in Battlegrounds , I’ve come out of each round with wildly different outcomes. Some matches I died almost immediately after parachuting into a dropzone, due to either just dumb luck or a lack of vital resources to gather. Other times, my friends and I rode our way to near-victory ( with our best Squad game resulting in #2 placement ) and executed squad tactics with lethal precision – only for the game’s unpredictable ways catching us by surprise in the

Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN’S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl

PLAYERUNKNOWN’S BATTLEGROUNDS is a last-man-standing Hero Shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8×8 km island with a level of detail that showcases Unreal Engine 4’s capabilit

I was one of those people for quite some time. Over the course of various preview events, conventions, and on my own time I’ve dabbled with a few different Early Access titles or survival games to varying success. Recent titles of the past few years, like Rust , We Happy Few , or ARK: Survival Evolved , grabbed my attention for a short amount of time thanks to their unique premises or ideas, but ultimately I ended up losing interest from some of the usual quirks of the survival sim genre. Given their love of crafting systems – which I often find unintuitive and confusing – and the need to monitor a series of Hunger/Thirst meters with death usually inches away, I’ve bounced off most of those titles fairly quickly. Survival sims can sometimes be intimidating to newcomers, and as a result that’s sometimes made me reluctant to try t

Adjusted squad team colors to make them more consistent between different colorblind options

Added a function where a player can select more detailed criteria for the “Cheating” category in the in-game report

The next Monthly Update will also introduce the game’s first new paid cosmetic items through a “crate and key system,” which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will “serve as the foundation of a healthy economy after launch,” and will aim to “benefit all players – both who are willing to pay and who are not willing to pay for vanity items.” However, Greene also addressed that “our messaging wasn’t clear” in terms of implementing the new system, and added that the team will “try to communicate better moving forwa

Specifically, Greene clarified with the game’s new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd