PlayerUnknown’s Battlegrounds Month 2 Patch Notes Released; Adds New Vehicle, Weapon, Client Performance and More

The icon will be different when the care package is falling and looted by other players

Adjusted replay system so that now a player can watch the replay without extra delay in the following c

We already know that dual wielding weapons is something Rocksteady perfected in previous titles, it’s one of the main reasons the Max Payne franchise was so enduring. So of course, fans were over the moon when they found out this mechanic was back for this seq

A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi

Unless you’re a player like me that’s dumped dozen of hours into the game, PUBG Studios ‘s lack of clear explanation as to the mechanics and gameplay secrets might have newcomers going through a few painful first few hours trying to get the hang of it all. And as much as the game’s few maps offer tons of strategy and replayability, some players might find themselves bored at going back to the same map over and over, unlike multiplayer games with a greater map vari

Since it debuted on Early Access last March and finally launched last month, PlayerUnknown’s Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori

Each match in PlayerUnknown’s Battlegrounds has a similar sense of rhythm and cadence — you jump from the plane, you try to survive the initial bloodbath of players dropping onto the island, you collect as many weapons, supplies, and upgrades as you can, and then try to work your way towards the final circle and eliminate the last remaining players. However, getting to that final point is not only difficult (most of the time), but thanks to the game’s randomized elements like where the plane dispatches, weapon drops, and the ever-shrinking circle location, it keeps players on their toes and ensures that no match plays out in the same

Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN’S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl

The next Monthly Update will also introduce the game’s first new paid cosmetic items through a “crate and key system,” which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will “serve as the foundation of a healthy economy after launch,” and will aim to “benefit all players – both who are willing to pay and who are not willing to pay for vanity items.” However, Greene also addressed that “our messaging wasn’t clear” in terms of implementing the new system, and added that the team will “try to communicate better moving forwa

In the hours that I’ve played PlayerUnknown’s Battlegrounds , most of those fears have gone away from the start. That isn’t to say Battlegrounds goes completely against the grain when it comes to most Early Access survival sims – there are bugs a-plenty and what’s actually available in the game for players is a bit sparse at the moment (though frequent updates are regulating that). However, I find what PlayerUnknown’s Battlegrounds does best so far is capture what I like the most about survival games – that intoxicating stress of fighting for your life – while stripping away almost all of the mechanics that I often clash with in the ge

Adjusted squad team colors to make them more consistent between different colorblind options

Added a function where a player can select more detailed criteria for the “Cheating” category in the in-game report

PLAYERUNKNOWN’S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8×8 km island with a level of detail that showcases Unreal Engine 4’s capabilit

As a genre that’s only grown in popularity over the past few years, I’ve mostly found myself bouncing off most survival games for a combination of reasons. I’ve liked the style of We Happy Few , the Hunger Games -inspired carnage of The Culling , the man vs. nature atmosphere of The Long Dark , and several others in the past, but few have ever left their impression on me for more than a few hours, largely due to gameplay mechanics that I (often) don’t quite mesh with fu

However, with PlayerUnknown’s Battlegrounds , I’ve felt the compulsive need to check in to the game and attempt a few runs, whether I get oh-so-close to victory or die a hilariously-brief death. Though it doesn’t exactly break away from all of the attributes we expect from Early Access titles – IE bugs, bugs, and more bugs – it makes for one of the most effective survival experiences I’ve played in years by keeping its survival focus lean and simple, but with tons of depth for its rapidly-growing audience. All I know is that Battlegrounds is teasing me with victory and a chicken dinner, and I’m hungry for m