PlayerUnknown’s Battlegrounds Month 2 Patch Notes Released; Adds New Vehicle, Weapon, Client Performance and More

Specifically, Greene clarified with the game’s new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd

Over on the Steam community forum for the title, developer Brendan Greene (aka “PlayerUnknown”) outlined what players can expect from the next Monthly Update for PlayerUnknown’s Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m

PLAYERUNKNOWN’S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8×8 km island with a level of detail that showcases Unreal Engine 4’s capabilit

A hunt which hasn’t been announced, but has been unlocked by the more savvy GTA Online players, is the quest to get the Stone Hatchet. A brutal looking weapon that, after indulging in a little violence, carries over into the world of R

Arthur Morgan, the new central character of RDR2 isn’t mentioned in any significant way during the previous game, which seems like a plot hole. If he was such an integral senior member in the Van Der Linde gang, you’d think Marston would mention him, even in pass

The next Monthly Update will also introduce the game’s first new paid cosmetic items through a “crate and key system,” which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will “serve as the foundation of a healthy economy after launch,” and will aim to “benefit all players – both who are willing to pay and who are not willing to pay for vanity items.” However, Greene also addressed that “our messaging wasn’t clear” in terms of implementing the new system, and added that the team will “try to communicate better moving forwa

A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi

Over the past few days, I’ve dipped my toes into PlayerUnknown’s Battlegrounds partly out of curiosity and partly because of my friends that have become obsessed with the title. While I’d known about it for some time since its availability in late March, the noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access de

Pushing past six million copies in the past few weeks, PlayerUnknown’s Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game’s upcoming August updates to be one of its most expansive

Starting off each round, players are flown to the battlegrounds in a huge aircraft carrier that takes a random path across the huge maps and gives players the chance to jump out and parachute to their starting location. This moment alone marks a big point where players will have to strategize, whether they decide to jump from the plane early and (usually) wind up in a bloodbath of other players trying to scrounge for weapons and ammo, or taking more remote paths to other parts of the island that could make survival easier, but potentially put the player at a disadvantage as far as outpacing some of the game’s environmental hazards, such as supply drops and random bombing r

Well, after the massive success of Redemption it is safe to say that Rockstar has the time and resources for a much smoother development of RDR2 , which should me it would be much easier to port the code to

What’s really strange is that this feature completely skipped over Redemption since there was the use of the twin revolvers in the very first game. Although nobody noticed it missing, since shooting things was so immensely fun in Redempti

ghillie suit pubg clearly has more work to be done after its nine months of Early Access, but I’m more than looking forward to seeing the experience get bigger and better over time. Despite its initial hangups (and the issues that still plague it outside of Early Access), there’s an incredibly strong foundation to PUBG ‘s gameplay that’s clearly going to evolve in new and exciting ways. The version of PUBG that I’m reviewing now is very much going to look different a year from now, and honestly, that might just be the most exciting part of where this massively popular game heads n